Dodgy Pyramid Scheme
Return To Silent Hill
Directed by Christophe Gans
France/United States/United Kingdom/
Germany/Serbia/Japan 2025
Entertainment Film Distributors
UK Cinema Release Print
Warning: A hill full of spoilers herein, I guess.
Well, okay then.
I was kinda looking forward to a third Silent Hill movie when it was announced, especially since it’s directed by Christophe Gans, who did the first movie and who also directed the masterpiece that is Brotherhood Of The Wolf (reviewed by me here). This third film, Return To Silent Hill, is kind of a soft reboot for the franchise in that the only returning characters I could detect here are the grotesque nurses and, of course, Pyramid Head.
However, it has to be said that, for a good deal of the running time I was a bit disappointed in this one (although for the first half an hour or so I was convinced this would be the best of the three to date). I certainly had no problem with the lack of context to the surrealistic nightmare that was the town of Silent Hill and all that goes on in its environs, that’s for sure. And following an almost optimistic, love story approach to the opening of the story, the quick spiral into the main lead (played by Jeremy Irvine) going to the town in question in search of his girlfriend (played by Hannah Emily Anderson) and the driven, unflinching and unrelenting plunge into frequent, morbid and nightmarish suspense was something which initially had me on the edge of my seat. Again though, only for about half an hour or so until I figured out something... and here’s where my short review gets kinda spoilery folks.
After a direct confrontation between the male lead and the fan favourite Pyramid Head, I figured out something pretty basic about the nature of these two and so I stopped caring about what was going to happen to the anti-hero of the piece. If I’m not very much mistaken (and it’s made both clear and then obscured or muddied by the last sequence of the film, as I see it), then the main protagonist is also an aspect of Pyramid Head, from what I could tell... or did I get that wrong? He’s just a self induced metaphor for the horrors of Silent Hill. That’s my interpretation of the visual data here, at least.
So after this... I knew he couldn’t come to any harm and I kinda stopped caring (although it’s not made implicit until near the end of the movie for the ‘hard of thinking’, it seems to me). And, although the film is well made in terms of inventiveness (presumably culled from the video game Silent Hill 2, which I’ve not played myself, only the first one) and it’s very well put together, I had a few other problems with the movie too.
One of those is... it’s not all that scary. Which should be a cardinal sin for a film in this particular franchise. For instance, the sexy, mutant nurse thingies which were such a marvelous and terrifying element of the first two movies, seem to have absolutely no visual impact here at all. It almost feels like the director has included them because people expect them to be here. But the effect of them is totally diluted and they seem an easy enough challenge to overcome.
And the other big thing which really unsettled me was the way in which some of the acting was rendered. Especially the main lead played by Jeremy Irvine. Now congratulations to Gans if this was indeed supposed to look flat and clumsy like a video game interpretation of living human beings but, I don’t know, was it something in the make up or lighting that made me feel that Irvine wasn’t even on set. He felt, a lot of the time, like a bad CGI render of a person, much like you would find in a game. And it was totally off putting and maybe contributed to my personal apathy in regards to this film. I am caring much less about manipulated pixels and much more about flesh and blood when I watch a movie. It’s almost like the director ran a filter or some such thing over some of the main characters to make them seem more lifeless than perhaps they should have been. So, if it was a deliberate choice then well done for making me think I was watching a video game but... yeah, I don’t want to see a video game when I’m sitting in a cinema. I want to see something that will move me or connect with me on an intellectual level, rather than break everything down to something somewhat lesser than the sum of its pixels. Which is sadly what happened here for me.
And so that’s my main takeaway from Return To Silent Hill, I’m afraid. It started off well like a white knuckle ride but steadily lost any traction as I lost empathy for any of the characters or the situations they found themselves in. What I thought would be my favourite film in the franchise turns out to be the worst entry in the series. So, yeah, nothing more to say on this one, I’m afraid, That’s me done on these for a while.
Friday, 6 February 2026
Return To Silent Hill
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment